Archiwa 15 marca 2014

Pixel Processing Problems: On the Road to Pixel Perfection

The old name was better



The GameCube GPU is a complex, tight-knit piece of hardware with impressive features for its time. It is so powerful and so flexible, it was used unmodified within the Wii architecture. For a comparison, just imagine a SNES running with an NES's graphics system. This is completely unheard of, before or since. The GameCube is a remarkable achievement of hardware engineering! With its impressive capabilities, emulating the GameCube's GPU has been one of the most challenging tasks Dolphin has ever faced.

As well as …

Czytaj dalej

Możesz kontynuować dyskusję w wątku na forum o tym artykule.

Poprzedni dzień

17 stycznia 2014

Następny dzień

30 kwietnia 2014

Archiwa