Archiwum tagów: audio

The New Era of HLE Audio


In early 2013, Dolphin had began its first steps in a new focus on accurate emulation. The 3.5 release represented a shift in the emulator's focus, and as such, saw great improvements in terms of compatibility and accuracy over the previous release. But one area that stuck out like a sore thumb during this era was the quality of High Level Emulation (HLE) audio. Hundreds of games suffered from crashes associated to audio, and thousands had significant problems, with missing effects, incorrect volume, and random bursts of …

Czytaj dalej

Możesz kontynuować dyskusję w wątku na forum o tym artykule.

The Rise of HLE Audio

hleaudioheader.jpg


Like any artistic medium, games are emotional experiences filled with joy, sadness, frustration, and more. Special moments can bring tears, cause shouting, or even screams. But imagine during one of those emotional highs if the audio simply died, and the game continued onward in a deafening silence before eventually freezing. That kind of marred experience was commonplace under Dolphin's old way of handling HLE audio.

The users of today don't have to face those problems; modern High Level Emulation (HLE) audio is both fast and accurate, mostly matching …

Czytaj dalej

Możesz kontynuować dyskusję w wątku na forum o tym artykule.