Wersja
3.5-2432
Gałąź
dc-netplay
Data
11 lat, 2 miesiące temu
Windows x64 Windows x86 Mac OS X Android
Commit
549064149a7981590c08e8f7c3378c7889dfc4d7
Autor zmiany
comex
Opis zmiany
Refactor SetCpStatus, hopefully fixing breakpoints.

Now it's only called in a single place in each mode.  Normally this is
the GPU thread, because everything needs to be checked when
CPReadPointer changes, and watermarks shouldn't need strict timing so
there's no need to also call it from some other thread.  In
bSyncGPUAtIdleOnly mode, we ignore watermarks, so it's called on the
CPU thread after cpuFifo.CPReadPointer is updated, to check for
breakpoints.