Wersja
3.0-864
Gałąź
master
Data
7 lat, 5 miesięcy temu
Windows x64 Windows x86 Mac OS X
Commit
bed260aa147cdf82b6914ec476cc36821a046b0f
Autor zmiany
NeoBrainX
Opis zmiany
VertexShaderManager: Fix redundant shader constant updates.

Thanks to konpie for spotting this.

Might give a fairly perceivable speedup in the D3D11 backend.