Wersja
4.0-209
Gałąź
tev_fixes_new
Data
11 lat temu
Windows x64 Windows x86
Commit
ceecb3172c71bcc61f308e23b27c4a5edca376ae
Autor zmiany
Tony Wasserka
Opis zmiany
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...