5.0-16838 |
2 lata, 5 miesięcy temu |
BBA: Added BuiltIn device that allow BBA emulation without the need o… (PR #10690 od schthack) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16835 |
2 lata, 5 miesięcy temu |
JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 od JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16833 |
2 lata, 5 miesięcy temu |
ShaderCache: Fix inverted usage of palette_format. (PR #10824 od AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16831 |
2 lata, 5 miesięcy temu |
VideoCommon: Fix D3D shader compilation warnings (PR #10819 od Dentomologist) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16827 |
2 lata, 5 miesięcy temu |
GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 od OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16825 |
2 lata, 5 miesięcy temu |
UICommon: Add support for portable.txt on macOS (PR #10430 od OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16823 |
2 lata, 5 miesięcy temu |
JitArm64: Implement "soft MMU" (PR #10745 od JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16815 |
2 lata, 5 miesięcy temu |
D3D: Generate HLSL from SPIRV* (PR #10673 od iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16805 |
2 lata, 5 miesięcy temu |
Data: add Super Mario Galaxy bloom definition graphics mod (PR #10816 od iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16803 |
2 lata, 5 miesięcy temu |
Data: Add Rune Factory Frontier bloom definition graphics mod (PR #10805 od iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16801 |
2 lata, 5 miesięcy temu |
Data: Add Super Mario Sunshine goop map graphics mod (PR #10817 od Techjar) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16799 |
2 lata, 5 miesięcy temu |
WiimoteEmu: Expose IMU pointing accelerometer weight setting. (PR #9147 od jordan-woyak) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16797 |
2 lata, 5 miesięcy temu |
DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window and improved UX. (PR #10710 od jordan-woyak) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16795 |
2 lata, 5 miesięcy temu |
BS2Emu: Fix DFI typo (PR #10811 od Pokechu22) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16793 |
2 lata, 5 miesięcy temu |
FileUtil: Only attempt to write to the destination in Copy if there is actually content to write (PR #10810 od OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16791 |
2 lata, 5 miesięcy temu |
Translation resources sync with Transifex |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16790 |
2 lata, 5 miesięcy temu |
InputCommon/ControllerEmu: Use more locks (PR #10712 od tellowkrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16788 |
2 lata, 5 miesięcy temu |
Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio (PR #10762 od CasualPokePlayer) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16786 |
2 lata, 5 miesięcy temu |
Add builtin graphics mods (PR #10802 od iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16781 |
2 lata, 5 miesięcy temu |
Make shader precompilation interruptable (PR #8467 od CookiePLMonster) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|