5.0-14630 |
3 lata, 4 miesiące temu |
msbuild: remove deprecated MinimalRebuild (PR #9902 od shuffle2) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14628 |
3 lata, 4 miesiące temu |
GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames. (PR #9894 od AdmiralCurtiss) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14626 |
3 lata, 4 miesiące temu |
DSPHLE: Minor AX fixes (PR #9897 od leoetlino) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14623 |
3 lata, 4 miesiące temu |
PostProcessing: Fix OpenGL UBO linking with configuration options (PR #9881 od blaahaj) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14621 |
3 lata, 4 miesiące temu |
Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket (PR #9891 od JMC47) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14619 |
3 lata, 4 miesiące temu |
GeneralWidget: Convert Adapter tooltip to BalloonTip (PR #9686 od Dentomologist) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14617 |
3 lata, 4 miesiące temu |
Config: Add an ini setting to control real Wii Remote report duplication. (PR #9846 od jordan-woyak) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14615 |
3 lata, 4 miesiące temu |
macOS: Move UI API calls to the main thread (PR #9870 od OatmealDome) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14611 |
3 lata, 4 miesiące temu |
Android: Avoid crash on early panic alert (PR #9877 od JosJuice) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14609 |
3 lata, 4 miesiące temu |
DSPHLE: Prevent AX GC and AX Wii symbol mixups (PR #9889 od leoetlino) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14607 |
3 lata, 4 miesiące temu |
JitArm64: Stop using hand-encoded logical immediates (PR #9888 od JosJuice) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14604 |
3 lata, 4 miesiące temu |
VideoCommon: fix generic build (PR #9887 od CrystalGamma) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14602 |
3 lata, 4 miesiące temu |
Ignore the top bit of the indirect texture matrix scale (PR #9863 od Pokechu22) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14599 |
3 lata, 4 miesiące temu |
Fix indirect textures when format is not ITF_8 (PR #9876 od Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14596 |
3 lata, 4 miesiące temu |
GameFile: don't download covers for empty game IDs (PR #9885 od Tilka) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14594 |
3 lata, 4 miesiące temu |
JitArm64: Encode logical immediates at compile-time where possible (PR #9869 od JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14589 |
3 lata, 4 miesiące temu |
JitArm64: Fix ps_cmpXX (PR #9883 od JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14587 |
3 lata, 4 miesiące temu |
JitArm64: Implement ps_cmpXX (PR #9822 od JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14585 |
3 lata, 4 miesiące temu |
JitArm64: Implement addmex/subfmex (PR #9878 od JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14583 |
3 lata, 4 miesiące temu |
UpdaterCommon: Use File::Copy() on non-macOS platforms (PR #9880 od OatmealDome) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|