5.0-19530 |
9 miesięcy, 3 tygodnie temu |
Android: Convert InputOverlay to Kotlin (PR #11884 od t895) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
|
5.0-19524 |
9 miesięcy, 3 tygodnie temu |
Android: Convert "ui" package to Kotlin (PR #11886 od t895) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
|
5.0-19513 |
9 miesięcy, 3 tygodnie temu |
RetroAchievements Bugfix: Fixed Missing DoFrame Call (PR #11872 od LillyJadeKatrin) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19509 |
9 miesięcy, 3 tygodnie temu |
VideoCommon: add additional locks around asset access / usage (PR #11891 od iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19507 |
9 miesięcy, 3 tygodnie temu |
Android: Convert "activities" package to Kotlin (PR #11887 od t895) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19503 |
9 miesięcy, 4 tygodnie temu |
msvc: workaround optimizer bug (PR #11890 od shuffle2) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19501 |
9 miesięcy, 4 tygodnie temu |
VideoCommon: fix issue in C++ template (PR #11883 od iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19499 |
9 miesięcy, 4 tygodnie temu |
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels (PR #11879 od iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19497 |
10 miesięcy temu |
VideoCommon: Reword the unknown opcode error message (PR #11586 od JosJuice) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19495 |
10 miesięcy temu |
VideoCommon: prevent potential data issue when reloading Asset data (PR #11880 od iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19493 |
10 miesięcy temu |
VideoCommon: add multithreaded asset loader and define a texture asset (PR #11877 od iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19491 |
10 miesięcy temu |
NoGUI: Create MacOS platform (PR #11527 od Hibyehello) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19489 |
10 miesięcy temu |
VideoCommon: add an asset library that loads directly from the filesystem (PR #11876 od iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19487 |
10 miesięcy temu |
Android: Fix submenus for Wii Remote 2-4 (PR #11868 od JosJuice) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19485 |
10 miesięcy temu |
VideoCommon: move custom texture data to assets (PR #11875 od iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19483 |
10 miesięcy temu |
WALL•E - Use 'Safe' Texture Cache Accuracy (PR #11865 od garlic-os) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19481 |
10 miesięcy temu |
VideoCommon: add custom asset implementation and asset library (PR #11871 od iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19479 |
10 miesięcy temu |
Add SD card size option for converting folder -> file. (PR #11609 od AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19476 |
10 miesięcy temu |
VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer (PR #11854 od TellowKrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19474 |
10 miesięcy temu |
Retroachievements dialog (PR #11849 od LillyJadeKatrin) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|