3.5-1561 6 lat, 9 miesięcy temu ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106eed0 that caused some lighting issues.
3.5-1560 6 lat, 9 miesięcy temu Misc cleanup and fixes for some of the bad code i've written.
3.5-1559 6 lat, 9 miesięcy temu Add hotkeys for save/load state to/from file.
3.5-1558 6 lat, 9 miesięcy temu VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.
3.5-1557 6 lat, 9 miesięcy temu VertexShaderGen: Fix a dumb regression from revision f524312fd17e.
3.5-1552 6 lat, 9 miesięcy temu InputConfigDiag: Put the colon after the device name
3.5-1551 6 lat, 9 miesięcy temu Merge branch 'shader-uids-awesome-after-hours'.
3.5-1545 6 lat, 9 miesięcy temu ExpressionParser: Search for control names first
3.5-1544 6 lat, 9 miesięcy temu [Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
3.5-1543 6 lat, 9 miesięcy temu fix opengl debug build on win32
3.5-1542 6 lat, 9 miesięcy temu DInputJoystick: Fix compile
3.5-1541 6 lat, 9 miesięcy temu DInputJoystick: Always exclude XInput
3.5-1540 6 lat, 9 miesięcy temu Merge branch 'expression-parser-barewords'
3.5-1536 6 lat, 9 miesięcy temu [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel d...
3.5-1535 6 lat, 9 miesięcy temu only provide ES2_compatibility workaround for non gles devices
3.5-1534 6 lat, 9 miesięcy temu [Android] Actually copy Dolphin.ini correctly...
3.5-1533 6 lat, 9 miesięcy temu Add shortcut to (dis)connect the balance board.
3.5-1532 6 lat, 9 miesięcy temu [Android] Make the navigation drawer not so blindingly dark.
3.5-1531 6 lat, 9 miesięcy temu [Android] Open the navigation drawer by clicking on the button. Woops, didn't realize that gmail did this as well.
3.5-1529 6 lat, 9 miesięcy temu provide GL_ARB_ES2_compatibility workaround