3.5-1195 7 lat, 5 miesięcy temu Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 7 lat, 5 miesięcy temu D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
3.5-1193 7 lat, 5 miesięcy temu Allow enabling memory card writes for netplay clients, instead of just the server.
3.5-1192 7 lat, 5 miesięcy temu Allow disabling memory card writes in netplay.
3.5-1191 7 lat, 5 miesięcy temu Apply re07a91930df0 to the software renderer.
3.5-1190 7 lat, 5 miesięcy temu Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 7 lat, 5 miesięcy temu Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...
3.5-1188 7 lat, 5 miesięcy temu Merge branch 'real-wiimote-minor-fixes'
3.5-1181 7 lat, 5 miesięcy temu Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 7 lat, 5 miesięcy temu Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 7 lat, 5 miesięcy temu Use an enum for efb scale values.
3.5-1178 7 lat, 5 miesięcy temu Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 7 lat, 5 miesięcy temu Someone take my commit rights away.
3.5-1176 7 lat, 5 miesięcy temu Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 7 lat, 5 miesięcy temu Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 7 lat, 5 miesięcy temu fix msaa detection
3.5-1173 7 lat, 5 miesięcy temu ogl: remove "Missing Extension" from osd
3.5-1172 7 lat, 5 miesięcy temu Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 7 lat, 5 miesięcy temu OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 7 lat, 5 miesięcy temu Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp