3.5-432 8 lat, 2 miesiące temu Make error message for loading save state with wrong dsp engine shorter.
3.5-431 8 lat, 2 miesiące temu Abort load state if it uses a different dsp engine, instead of crashing.
3.5-430 8 lat, 2 miesiące temu Update the gameini of F-zero. Efb to Ram is no longer the default choice.
3.5-429 8 lat, 2 miesiące temu fix last commit by neobrain
3.5-428 8 lat, 2 miesiące temu Build fixing.
3.5-426 8 lat, 2 miesiące temu Merge branch 'CLGL-Interop'
3.5-424 8 lat, 2 miesiące temu Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare).
3.5-423 8 lat, 2 miesiące temu Eliminate artifacts in nobanner.png.
3.5-422 8 lat, 2 miesiące temu Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
3.5-421 8 lat, 2 miesiące temu Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode.
3.5-420 8 lat, 2 miesiące temu Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer...
3.5-419 8 lat, 2 miesiące temu Fix OSX!
3.5-418 8 lat, 2 miesiące temu Hopefully kill a stupid warning on Windows.
3.5-417 8 lat, 2 miesiące temu Fix my DX11 texture-related failure.. Fixes issue 6026. (probably)
3.5-416 8 lat, 2 miesiące temu Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly. All backend TextureCaches now load level 0 in CreateTexture.
3.5-415 8 lat, 2 miesiące temu Don't load level 0 twice for 1-level textures in DX11.
3.5-414 8 lat, 2 miesiące temu Fixed a buffer overflow in the OpenAL buffer.
3.5-413 8 lat, 2 miesiące temu TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
3.5-412 8 lat, 2 miesiące temu WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
3.5-411 8 lat, 2 miesiące temu Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savest...