4.0-332 10 lat, 6 miesięcy temu D3D: Use D3DX for texture dumping.
4.0-331 10 lat, 6 miesięcy temu D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 10 lat, 6 miesięcy temu Revert "VideoCommon: create native texture pool"
4.0-329 10 lat, 6 miesięcy temu Re-plumb window handle to the dsound backend.
4.0-328 10 lat, 6 miesięcy temu VideoCommon: fix custom textures
4.0-327 10 lat, 6 miesięcy temu Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 10 lat, 6 miesięcy temu Use an unordered_set to track FIFO write adresses
4.0-325 10 lat, 6 miesięcy temu Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 10 lat, 6 miesięcy temu Jit64: implement ps_res
4.0-323 10 lat, 6 miesięcy temu Jit64: simplify ps_sel
4.0-322 10 lat, 6 miesięcy temu Jit64: fix typo in ps_sel and re-enable it
4.0-321 10 lat, 6 miesięcy temu jit64: remove dead code
4.0-320 10 lat, 6 miesięcy temu Jit64: extract frsqrtex as method
4.0-319 10 lat, 6 miesięcy temu [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 10 lat, 6 miesięcy temu ogl: check default framebuffer for msaa
4.0-317 10 lat, 6 miesięcy temu [ARM] Minor idle skip optimization in bx.
4.0-316 10 lat, 6 miesięcy temu [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 10 lat, 6 miesięcy temu VideoCommon: create native texture pool
4.0-314 10 lat, 6 miesięcy temu [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
4.0-313 10 lat, 6 miesięcy temu ogl: drop all %f from TextureConversionShader