4.0-599 10 lat, 10 miesięcy temu Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 10 lat, 10 miesięcy temu Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 10 lat, 10 miesięcy temu [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 10 lat, 10 miesięcy temu D3D: Verbosify an error message.
4.0-595 10 lat, 10 miesięcy temu OpenGL: fix scaled efb2ram copys
4.0-594 10 lat, 10 miesięcy temu Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 10 lat, 10 miesięcy temu Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 10 lat, 10 miesięcy temu OpenGL: use shader 420pack if available to staticly bind ubo location
4.0-591 10 lat, 10 miesięcy temu OpenGL: drop UBO-workaround usage for efb2ram shaders
4.0-590 10 lat, 10 miesięcy temu TextureCache: Warn for invalid custom textures
4.0-589 10 lat, 10 miesięcy temu ogl: clamp to edge for out of bound efb access
4.0-588 10 lat, 10 miesięcy temu Bootmanager.cpp fixes and clean up.
4.0-587 10 lat, 10 miesięcy temu Allow pad settings to be set via game ini.
4.0-586 10 lat, 10 miesięcy temu [Android] Simplify instantiations of OverlayConfigButton.java. Also simplified resizeDrawable even more. We just acquire the resource instance and then get the display metrics directly.
4.0-585 10 lat, 10 miesięcy temu [Android] Simplify resizeDrawable in OverlayConfigButton.java.
4.0-584 10 lat, 10 miesięcy temu Merge Fail. We don't disable BaseVertex on broken pinned memory.
4.0-583 10 lat, 10 miesięcy temu Merge branch 'buffer_storage'
4.0-575 10 lat, 10 miesięcy temu I've never claimed to be a good coder.
4.0-574 10 lat, 10 miesięcy temu Really fix android build.
4.0-573 10 lat, 10 miesięcy temu Fix android build.