3.5-1063 10 lat, 2 miesiące temu check for overflow vertex indices, fixes issue 6135
3.5-1062 10 lat, 2 miesiące temu Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
3.5-1061 10 lat, 2 miesiące temu more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
3.5-1060 10 lat, 2 miesiące temu Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
3.5-1059 10 lat, 2 miesiące temu Clean up some space/tab mismatches in DiscIO and InputCommon.
3.5-1058 10 lat, 2 miesiące temu Missed a few clang compiler flags.
3.5-1057 10 lat, 2 miesiące temu Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 10 lat, 2 miesiące temu GLSL: fix msaa egdes
3.5-1055 10 lat, 2 miesiące temu Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 10 lat, 2 miesiące temu Short,sweet and fixes issue 5725
3.5-1053 10 lat, 2 miesiące temu Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 10 lat, 2 miesiące temu Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 10 lat, 2 miesiące temu Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 10 lat, 2 miesiące temu Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 10 lat, 2 miesiące temu Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 10 lat, 2 miesiące temu Reenable mulli and negx, seems to work fine.
3.5-1047 10 lat, 2 miesiące temu Git pull
3.5-1035 10 lat, 2 miesiące temu Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 10 lat, 2 miesiące temu Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 10 lat, 2 miesiące temu GLSL: also define pinned_memory in renderer.cpp