3.5-1808 |
11 lat, 5 miesięcy temu |
[Android] Shorten FolderBrowserItem's method 'isValidItem()' into 'isValid()' makes more sense and less redundancy in terms of 'item.isValidItem()' -> 'item.isValid()' |
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Mac OS X
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3.5-1807 |
11 lat, 5 miesięcy temu |
[Android] FolderBrowserItem objects don't need to store a context. |
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Windows x64
Windows x86
Mac OS X
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3.5-1806 |
11 lat, 5 miesięcy temu |
Update translation pot file. |
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Windows x64
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3.5-1805 |
11 lat, 5 miesięcy temu |
NetWindow: Move "Write memcards" checkbox to be host-only |
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Windows x64
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Mac OS X
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3.5-1804 |
11 lat, 5 miesięcy temu |
Remove a redundant check in the fifo. |
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Windows x64
Windows x86
Mac OS X
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3.5-1803 |
11 lat, 5 miesięcy temu |
In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current... |
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Windows x64
Windows x86
Mac OS X
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3.5-1802 |
11 lat, 5 miesięcy temu |
Put the shader info log at the end of the shader log file. This fixes issue 6495. |
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Windows x64
Windows x86
Mac OS X
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3.5-1801 |
11 lat, 5 miesięcy temu |
VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1800 |
11 lat, 5 miesięcy temu |
Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1799 |
11 lat, 5 miesięcy temu |
On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Andr... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1798 |
11 lat, 5 miesięcy temu |
[Android] Make sure to unallocate the correct memory size in MemArena. |
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Windows x64
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Android
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3.5-1797 |
11 lat, 5 miesięcy temu |
[Android] Fix a bug where the name would display incorrectly in the game list. |
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Windows x64
Windows x86
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Android
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3.5-1796 |
11 lat, 5 miesięcy temu |
Fix compatibility with the SDL2.0 release. |
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Windows x64
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Android
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3.5-1795 |
11 lat, 5 miesięcy temu |
Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3. |
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Windows x64
Windows x86
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Android
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3.5-1794 |
11 lat, 5 miesięcy temu |
[Android] Fall back to using dlsym on ourselves to pull in OpenGL Functions when eglGetProcAddress fails. This fixes an issue on the Chromebook where I was forced to link to libGLESv2 and pull in the ... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1793 |
11 lat, 5 miesięcy temu |
D3DBase: Fall back to creating a normal context when debug fails |
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Windows x64
Windows x86
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Android
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3.5-1792 |
11 lat, 5 miesięcy temu |
Revert "D3DBase: Don't pass the DEBUG flag when creating a device" |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1791 |
11 lat, 5 miesięcy temu |
Fix a warning introduced by the recent netplay UI changes |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1790 |
11 lat, 5 miesięcy temu |
properly clean up PerfQuery on OGL |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1789 |
11 lat, 5 miesięcy temu |
[Android] Remove a redundant LinearLayout in one of the layout files. |
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Windows x64
Windows x86
Mac OS X
Android
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