3.5-1224 |
11 lat, 3 miesiące temu |
Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237. |
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3.5-1223 |
11 lat, 3 miesiące temu |
ogl: remove GL_TRIANGLE_FAN on utils rendering |
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3.5-1222 |
11 lat, 3 miesiące temu |
Merge branch 'primitive_restart' |
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3.5-1211 |
11 lat, 3 miesiące temu |
ogl: fix single core crash |
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3.5-1210 |
11 lat, 3 miesiące temu |
DolphinWX: Fail less at explaining what framelimit is doing. |
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3.5-1209 |
11 lat, 3 miesiące temu |
VertexShaderGen: Fix a small GLSL regression in emboss mapping. |
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3.5-1208 |
11 lat, 3 miesiące temu |
NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list. |
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3.5-1206 |
11 lat, 3 miesiące temu |
Update iso file cache version. |
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3.5-1205 |
11 lat, 3 miesiące temu |
Fixed split WBFS file size display. (probably) Fixed issue 6222. |
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3.5-1204 |
11 lat, 3 miesiące temu |
Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR... |
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Windows x64
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3.5-1203 |
11 lat, 3 miesiące temu |
ogl: support glsl120 |
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3.5-1202 |
11 lat, 3 miesiące temu |
ogl: one framebuffer per efb2tex texture |
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3.5-1201 |
11 lat, 3 miesiące temu |
Seriously, someone kill me. |
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3.5-1200 |
11 lat, 3 miesiące temu |
Kill me now. |
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3.5-1199 |
11 lat, 3 miesiące temu |
Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX. |
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3.5-1198 |
11 lat, 3 miesiące temu |
Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) |
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3.5-1197 |
11 lat, 3 miesiące temu |
Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only). |
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3.5-1196 |
11 lat, 3 miesiące temu |
Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects. |
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3.5-1195 |
11 lat, 3 miesiące temu |
Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215. |
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Windows x64
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3.5-1194 |
11 lat, 3 miesiące temu |
D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL) |
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Windows x64
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