3.5-1203 11 lat, 8 miesięcy temu ogl: support glsl120
3.5-1202 11 lat, 8 miesięcy temu ogl: one framebuffer per efb2tex texture
3.5-1201 11 lat, 8 miesięcy temu Seriously, someone kill me.
3.5-1200 11 lat, 8 miesięcy temu Kill me now.
3.5-1199 11 lat, 8 miesięcy temu Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 11 lat, 8 miesięcy temu Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 11 lat, 8 miesięcy temu Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 11 lat, 8 miesięcy temu Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 11 lat, 8 miesięcy temu Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 11 lat, 8 miesięcy temu D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
3.5-1193 11 lat, 8 miesięcy temu Allow enabling memory card writes for netplay clients, instead of just the server.
3.5-1192 11 lat, 8 miesięcy temu Allow disabling memory card writes in netplay.
3.5-1191 11 lat, 8 miesięcy temu Apply re07a91930df0 to the software renderer.
3.5-1190 11 lat, 8 miesięcy temu Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 11 lat, 8 miesięcy temu Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...
3.5-1188 11 lat, 8 miesięcy temu Merge branch 'real-wiimote-minor-fixes'
3.5-1181 11 lat, 8 miesięcy temu Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 11 lat, 8 miesięcy temu Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 11 lat, 8 miesięcy temu Use an enum for efb scale values.
3.5-1178 11 lat, 8 miesięcy temu Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.