4.0-381 10 lat, 11 miesięcy temu PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-380 10 lat, 11 miesięcy temu PixelShaderGen: Process fog calculations with integer math.
4.0-379 10 lat, 11 miesięcy temu Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-378 10 lat, 11 miesięcy temu PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-377 10 lat, 11 miesięcy temu PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-376 10 lat, 11 miesięcy temu PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-375 10 lat, 11 miesięcy temu PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-374 10 lat, 11 miesięcy temu PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-373 10 lat, 11 miesięcy temu PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-372 10 lat, 11 miesięcy temu PixelShaderGen: Use integer math for tev konst value.
4.0-371 10 lat, 11 miesięcy temu PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-370 10 lat, 11 miesięcy temu PixelShaderGen: Use integer math for rasterizer color.
4.0-369 10 lat, 11 miesięcy temu PixelShaderGen: Use integer math for indirect texture coords.
4.0-368 10 lat, 11 miesięcy temu PixelShaderGen: Use integer math for sampling textures.
4.0-367 10 lat, 11 miesięcy temu PixelShaderGen: Use integer math for alpha testing.
4.0-366 10 lat, 11 miesięcy temu PixelShaderGen: Make SampleTexture static inline.
4.0-365 10 lat, 11 miesięcy temu OGL: Force highp for integers.
4.0-325 11 lat temu PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation.
4.0-324 11 lat temu PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-323 11 lat temu Fix LightingShaderGen multiplying by wrong types.