5.0-16704 |
2 lata, 6 miesięcy temu |
VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 od tellowkrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16702 |
2 lata, 6 miesięcy temu |
msbuild: add pch for dolphinqt (PR #10772 od shuffle2) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16700 |
2 lata, 6 miesięcy temu |
Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 od Pokechu22) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16682 |
2 lata, 6 miesięcy temu |
IP/Top: Expand host nameserver usage (PR #10774 od spotlightishere) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16679 |
2 lata, 6 miesięcy temu |
Replace Cpp11 with Latest in .clang-format (PR #10773 od Zopolis4) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16677 |
2 lata, 6 miesięcy temu |
Translation resources sync with Transifex |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16676 |
2 lata, 6 miesięcy temu |
Qt/MemoryViewWidget: Don't elide text (PR #10770 od Pokechu22) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16674 |
2 lata, 6 miesięcy temu |
DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 od Pokechu22) |
|
Windows x64
Windows ARM64
Android
|
5.0-16672 |
2 lata, 6 miesięcy temu |
DSPLLE: Don't log when DIRQ is set to 0 (PR #10767 od Pokechu22) |
|
Windows x64
Windows ARM64
Android
|
5.0-16670 |
2 lata, 6 miesięcy temu |
Re-run code formatting after update to Android Studio 2022.2 (PR #10769 od JosJuice) |
|
Windows x64
Windows ARM64
Android
|
5.0-16668 |
2 lata, 6 miesięcy temu |
Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter (PR #10764 od shepgoba) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16666 |
2 lata, 6 miesięcy temu |
Improve libusb error logging (PR #10729 od Pokechu22) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16659 |
2 lata, 6 miesięcy temu |
ResourcePack: Avoid crashes on invalid packs during Init(). (PR #10520 od AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16657 |
2 lata, 6 miesięcy temu |
updater: use new platform id for win-arm64 (PR #10759 od shuffle2) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16655 |
2 lata, 6 miesięcy temu |
InputCommon: SDL 2.0.22 init crash workaround (PR #10748 od tellowkrinkle) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-16653 |
2 lata, 6 miesięcy temu |
Qt/GameCubePane: Fix swapping memory cards mid-emulation. (PR #10756 od AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-16651 |
2 lata, 6 miesięcy temu |
Fix creation of rvz with > 2mb chunk size (PR #10743 od tellowkrinkle) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-16649 |
2 lata, 6 miesięcy temu |
Improve incremental build time for Xcode projects (PR #10742 od tellowkrinkle) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-16646 |
2 lata, 6 miesięcy temu |
Raw Memory Card Path handling unification and consistency fixes. (PR #10587 od AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-16641 |
2 lata, 6 miesięcy temu |
Have audio dumps apply volume (PR #10735 od CasualPokePlayer) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|