5.0-20992 12 miesięcy temu Core: Get rid of some unannotated fallthrough cases (PR #12523 od lioncash)
5.0-20989 12 miesięcy temu Core: Convert some preprocessor checking to use #ifdef/#if defined() over #if (PR #12525 od lioncash)
5.0-20983 12 miesięcy temu CodeTrace: Use std::set::lower_bound() over std::lower_bound() (PR #12526 od lioncash)
5.0-20981 12 miesięcy temu GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs (PR #12527 od lioncash)
5.0-20978 12 miesięcy temu VideoCommon: add function to serialize MaterialAsset to json (PR #12520 od iwubcode)
5.0-20976 12 miesięcy temu AchievementSettings: Move pragma once out of ifdef (PR #12518 od lioncash)
5.0-20974 12 miesięcy temu Jit64/JitRegCache: Simplify GetAllocationOrder() (PR #12517 od lioncash)
5.0-20972 12 miesięcy temu VideoCommon: add some helper functions for shader asset (PR #12515 od iwubcode)
5.0-20969 1 rok temu Translation resources sync with Transifex
5.0-20968 1 rok temu Translation resources sync with Transifex
5.0-20967 1 rok temu Revert "Android: Attach CPU thread to JVM early" (PR #12510 od JosJuice)
5.0-20965 1 rok temu DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor (PR #12512 od JosJuice)
5.0-20963 1 rok temu GameINI: Octomania text fix (PR #12506 od xperia64)
5.0-20961 1 rok temu VideoCommon: Only initialize Bounding Box if supported by GPU/driver. (PR #12509 od AdmiralCurtiss)
5.0-20959 1 rok temu Partially revert "DolphinQt/Assembler: improve translatability" (PR #12511 od JosJuice)
5.0-20957 1 rok temu InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks. (PR #12508 od AdmiralCurtiss)
5.0-20955 1 rok temu InputCommon/SDL: Fix potential issues in controller initialization. (PR #12503 od AdmiralCurtiss)
5.0-20950 1 rok temu JitArm64: Remove unnecessary locking of W0 in psq_stXX (PR #12488 od JosJuice)
5.0-20947 1 rok temu Core/IOS/Network/Socket: Avoid global system accessor. (PR #12498 od AdmiralCurtiss)
5.0-20945 1 rok temu Core/Movie: Refactor to class, move to System. (PR #12502 od AdmiralCurtiss)