5.0-15723 2 tygodnie, 3 dni temu GDB Stub: Fix the id of the registers returned by p and P packets (PR #10298 od aldelaro5)
5.0-15721 2 tygodnie, 3 dni temu GDB Stub: add support for various query packets (PR #10299 od aldelaro5)
5.0-15719 2 tygodnie, 3 dni temu MemArena: Cleanup & interface changes for safer memory mapping. (PR #10277 od AdmiralCurtiss)
5.0-15716 2 tygodnie, 5 dni temu DolphinQt: Fix generation of /external:I flags (PR #10302 od RA-Kooi)
5.0-15714 2 tygodnie, 5 dni temu GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen. (PR #10304 od AdmiralCurtiss)
5.0-15712 2 tygodnie, 5 dni temu GLES: Fix LOD bias int/float mismatch (PR #10314 od JosJuice)
5.0-15710 2 tygodnie, 5 dni temu Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops. (PR #10310 od AdmiralCurtiss)
5.0-15708 2 tygodnie, 5 dni temu Contributing.md: Mention Visual Studio formatting key combo (PR #10306 od Pokechu22)
5.0-15706 2 tygodnie, 5 dni temu PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES (PR #10292 od OatmealDome)
5.0-15701 2 tygodnie, 5 dni temu Config: Port FifoPlayer setting to new config system. (PR #10305 od AdmiralCurtiss)
5.0-15699 2 tygodnie, 5 dni temu Jit64: Make paired loads always safe (PR #10288 od JosJuice)
5.0-15697 2 tygodnie, 6 dni temu GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL (PR #10286 od Pokechu22)
5.0-15695 2 tygodnie, 6 dni temu FifoPlayer: Wait after clearing the screen (PR #10273 od Pokechu22)
5.0-15692 2 tygodnie, 6 dni temu Config: Port CPU overclock setting to new config. (PR #10293 od AdmiralCurtiss)
5.0-15688 2 tygodnie, 6 dni temu Config: Port GameList settings to new config system. (PR #10296 od AdmiralCurtiss)
5.0-15686 3 tygodnie, 1 dzień temu Android: Make WFS directory configurable (PR #10282 od JosJuice)
5.0-15684 3 tygodnie, 2 dni temu Memmap: Replace some GetPointer calls (PR #10283 od JosJuice)
5.0-15682 3 tygodnie, 3 dni temu LightingShaderGen: Make s_lighting_struct not inline (PR #10281 od Pokechu22)
5.0-15680 3 tygodnie, 3 dni temu TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha (PR #10279 od Pokechu22)
5.0-15676 3 tygodnie, 3 dni temu VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES (PR #10215 od OatmealDome)