3.5-1031 7 lat, 11 miesięcy temu Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 7 lat, 11 miesięcy temu GLSL: explicitly check for gl errors for pinned memory
3.5-1029 7 lat, 11 miesięcy temu Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 7 lat, 11 miesięcy temu GLSL: fix nfs-hp2
3.5-1025 7 lat, 11 miesięcy temu Merge branch 'GLSL-master'
3.5-663 7 lat, 11 miesięcy temu My OCD will not stand for this.
3.5-662 7 lat, 11 miesięcy temu So much more readable now!
3.5-661 7 lat, 11 miesięcy temu PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 7 lat, 11 miesięcy temu Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 7 lat, 11 miesięcy temu Corrected a typo.
3.5-658 7 lat, 11 miesięcy temu PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 7 lat, 11 miesięcy temu VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 7 lat, 11 miesięcy temu Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 7 lat, 11 miesięcy temu Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 7 lat, 11 miesięcy temu Fixed the Windows 32bit debug build.
3.5-653 7 lat, 11 miesięcy temu Prevent the render window from spawning off screen.
3.5-652 7 lat, 11 miesięcy temu Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 7 lat, 11 miesięcy temu Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.
3.5-650 7 lat, 11 miesięcy temu Fix dup Option and move one to the top where it belongs in the CMake file.
3.5-649 7 lat, 11 miesięcy temu Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.