3.5-1191 8 lat, 1 miesiąc temu Apply re07a91930df0 to the software renderer.
3.5-1190 8 lat, 1 miesiąc temu Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 8 lat, 1 miesiąc temu Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...
3.5-1188 8 lat, 1 miesiąc temu Merge branch 'real-wiimote-minor-fixes'
3.5-1181 8 lat, 1 miesiąc temu Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 8 lat, 1 miesiąc temu Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 8 lat, 1 miesiąc temu Use an enum for efb scale values.
3.5-1178 8 lat, 1 miesiąc temu Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 8 lat, 1 miesiąc temu Someone take my commit rights away.
3.5-1176 8 lat, 1 miesiąc temu Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 8 lat, 1 miesiąc temu Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 8 lat, 1 miesiąc temu fix msaa detection
3.5-1173 8 lat, 1 miesiąc temu ogl: remove "Missing Extension" from osd
3.5-1172 8 lat, 1 miesiąc temu Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 8 lat, 1 miesiąc temu OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 8 lat, 1 miesiąc temu Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
3.5-1169 8 lat, 1 miesiąc temu Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II.
3.5-1168 8 lat, 1 miesiąc temu Add native fullscreen support for OS X.
3.5-1167 8 lat, 1 miesiąc temu Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
3.5-1166 8 lat, 1 miesiąc temu ups missing file for my last commit sorry