3.5-1047 6 lat, 10 miesięcy temu Git pull
3.5-1035 6 lat, 10 miesięcy temu Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 6 lat, 10 miesięcy temu Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 6 lat, 10 miesięcy temu GLSL: also define pinned_memory in renderer.cpp
3.5-1043 6 lat, 10 miesięcy temu Remove an obsolete documentation file
3.5-1042 6 lat, 10 miesięcy temu Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 6 lat, 10 miesięcy temu Disable Vsync while holding tab to disable the frame limit.
3.5-1040 6 lat, 10 miesięcy temu GLSL: store and use exact ubo sizes
3.5-1039 6 lat, 10 miesięcy temu Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 6 lat, 10 miesięcy temu remove some ogl error
3.5-1037 6 lat, 10 miesięcy temu fix software backend
3.5-1036 6 lat, 10 miesięcy temu GLSL: don't apply unsupported msaa settings
3.5-1035 6 lat, 10 miesięcy temu disable pinned memory for fglrx
3.5-1034 6 lat, 10 miesięcy temu Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 6 lat, 10 miesięcy temu Fix some warnings.
3.5-1032 6 lat, 10 miesięcy temu GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 6 lat, 10 miesięcy temu Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 6 lat, 10 miesięcy temu GLSL: explicitly check for gl errors for pinned memory
3.5-1029 6 lat, 10 miesięcy temu Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 6 lat, 10 miesięcy temu GLSL: fix nfs-hp2