3.5-1190 10 lat, 1 miesiąc temu Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 10 lat, 2 miesiące temu Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...
3.5-1188 10 lat, 2 miesiące temu Merge branch 'real-wiimote-minor-fixes'
3.5-1181 10 lat, 2 miesiące temu Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 10 lat, 2 miesiące temu Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 10 lat, 2 miesiące temu Use an enum for efb scale values.
3.5-1178 10 lat, 2 miesiące temu Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 10 lat, 2 miesiące temu Someone take my commit rights away.
3.5-1176 10 lat, 2 miesiące temu Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 10 lat, 2 miesiące temu Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 10 lat, 2 miesiące temu fix msaa detection
3.5-1173 10 lat, 2 miesiące temu ogl: remove "Missing Extension" from osd
3.5-1172 10 lat, 2 miesiące temu Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 10 lat, 2 miesiące temu OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 10 lat, 2 miesiące temu Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
3.5-1169 10 lat, 2 miesiące temu Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II.
3.5-1168 10 lat, 2 miesiące temu Add native fullscreen support for OS X.
3.5-1167 10 lat, 2 miesiące temu Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
3.5-1166 10 lat, 2 miesiące temu ups missing file for my last commit sorry
3.5-1165 10 lat, 2 miesiące temu Adds support for PE performance metrics in the D3D9 backend